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Strategy & Competitive · Live season countdowns

Strategy & Competitive Season Tracker

Every major strategy and competitive game's current season, ranked split or reward deadline, ranked by soonest end date. Live countdowns for League of Legends, Rocket League and Teamfight Tactics — synced to official developer dates.

Games tracked
4
in this genre
Next to end
Jul 28
League of Legends
Ending in 30d
2
seasons closing soon
  1. 01
    League of Legends Pandemonium - Act II
    6d left
  2. 02
    Rocket League Season 23: FIFA World Cup 2026
    estimated
    55d left
  3. 03
    For Honor Year 10 Season 2: Unleashed
    estimated
    50d left
  4. 04
    Teamfight Tactics Set 17: Space Gods
    7d left

How strategy and ranked-season dates are tracked

Competitive games run on structured seasons, ranked splits and reward windows. This tracker lists the current cycle for each game and counts down to its end so you can finish placements, earn seasonal rewards and plan around the reset. Dates are sourced from official developer announcements and updated automatically; unconfirmed dates are estimated from each game's historical cadence and clearly labelled until the studio confirms them.

Frequently asked

What is the best strategy season tracker?

SeasonTimer tracks live ranked splits, competitive seasons and reward deadlines for League of Legends, Rocket League and Teamfight Tactics — synced to official developer dates and free with no signup.

When does the current League of Legends ranked season end?

The live countdown and confirmed end date for the current ranked season are on the League of Legends timer, updated when Riot confirms the next reset.

When does the current Rocket League season end?

Track the current Rocket League season and Rocket Pass deadline on its live timer, with official dates and estimated timing clearly labelled.

How accurate are the strategy countdowns?

Dates come from official patch notes, in-game season panels and developer roadmaps. Confirmed dates are exact to the second; unannounced ones are labelled "estimated" from each game’s historical cadence and replaced when the studio confirms.